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PAPERHEAD Guides — specs, price, platforms & FAQ (2026)

PAPERHEAD weapons & kicks: guns, pencil, boots (2026)

PAPERHEAD weapons on video: double-barrel shotgun, green rotary gun, kicks, pencil/bomb HUD—plus Steam promises. Full arsenal unverified as of 2026-10-10.

10/10/2026 Last updated: 10/10/2026 3 min read
Facts checked: Oct 10, 2026 Steam AppID: 2680280 Primary source: Steam store API

FAQ

Does PAPERHEAD have a shotgun?
The Steam store description explicitly mentions a shotgun. Gameplay video shows a double-barrel shotgun during the THE COMMAND3R boss encounter (qaYUo8TSwt4@02:00).
Are kicks important early in PAPERHEAD?
Yes in verified chapter 1 footage: kick prompts, DRAFT-style scoring, and WALL KICK KILL callouts appear before later guns dominate (LQBReOWnHWM@05:00–07:00).
What keys are confirmed for kick and reload?
On-screen prompts in verified boss footage show Q for kick and R for reload (qaYUo8TSwt4@00:05). Your bindings may differ on controller; Steam lists full controller support.
Did the developers tie weapons to enemy weaknesses?
DEVLOG 3 (published 2025-07-31, pre-release; the final build may differ) states enemies and weapon weaknesses were linked—for example kick-only targets or armor broken by explosions. We have not verified each enemy pairing in the release build.
Is the full PAPERHEAD weapon roster public?
No. Steam promises “various other weapons” and mighty boots, but our video fact sheet only confirms a handful of guns plus pencil/bomb HUD slots. We are not publishing a complete table until each entry has release-build evidence.

PAPERHEAD sells itself as a fast boomer-shooter where boots matter as much as barrels. The Steam store description (checked 2026-10-10) promises shotgun work, “various other weapons”, kick physics (barrels, stomps), and pencil drawing (bombs, doors, graffiti). Below is only what that description plus verified release footage support—no invented arsenal spreadsheet.

What does the official Steam description claim?

Bullet points we can quote without extrapolation:

  • BRUTAL AND SWIFT COMBAT: launch enemies, kick exploding barrels, stomp heads, or use a shotgun and other weapons plus “the strength of your mighty boots.”
  • DRAW YOUR WAY OUT: the pencil draws bombs (kick them at foes), doors (kick them open), and wall text.

Everything else—exact weapon count, ammo economy, crafting—needs video or patch notes. According to DEVLOG 3 (published 2025-07-31, pre-release; the final build may differ), corpse ammo drops and eraser healing via pencil would replace generic medkits; we have not re-verified those loops minute-by-minute in the 2026-10-09 build.

Which guns show up clearly on video?

Sightings Evidence Confidence
Double-barrel shotgun qaYUo8TSwt4@02:00 during THE COMMAND3R High
Green multi-barrel rotary gun (ammo example 495) qaYUo8TSwt4@00:05 High
Wide-muzzle / flame-port weapon qaYUo8TSwt4@03:20 during HANDY HELPER Medium

Green rotary gun HUD with Q E R prompts and high ammo in PAPERHEAD

Frame from a boss-fight compilation recording (RUSH PLAY / qaYUo8TSwt4@00:05).

THE COMMAND3R boss fight with PAPERHEAD double-barrel shotgun visible

Frame from a boss-fight compilation recording (RUSH PLAY / qaYUo8TSwt4@02:00).

We cannot name every gun variant, state DPS, or list level-by-level unlock order from this evidence alone.

How central are kicks in verified early combat?

Chapter 1 footage treats kicks as primary damage, not a finisher-only trick:

  • Tab opens the map; E interacts; combat callouts include DRAFT meter language, KICK, and WALL KICK KILL (LQBReOWnHWM@05:00–07:00).
  • The warehouse fight shows boot-first routing before heavier guns appear in later uploads.

PAPERHEAD warehouse kick combat with DRAFT freshness scoring HUD

Source: gameplay frame from The Scarlet Seeker recording (LQBReOWnHWM@06:00).

Pair kicks with the chapter 1 descend guide for geography; pair guns with enemies and bosses for names we can cite on video.

What do we know about the pencil and bomb slots?

Verified HUD (qaYUo8TSwt4@00:05) shows pencil plus a bomb-class ability slot alongside firearms. That aligns with the Steam copy about drawing bombs—but we have not verified drawing doors, erasing corpses for health, or each pencil tool on a clean, spoiler-free timeline.

According to DEVLOG 3 (published 2025-07-31, pre-release; the final build may differ), designers wanted weapon–enemy weakness puzzles (kick-only foes, explosion-stripped armor). Treat that as intent, not a verified enemy chart.

Steam marketing vs. verified footage

Official screenshots show shotgun muzzle flash and neon green handheld weapons in lab tiles—consistent with video, but marketing stills are not loadout proof.

Steam screenshot of PAPERHEAD shotgun combat with cardboard gore

Source: Steam store page screenshot.

What we have not verified yet

  • Complete weapon names beyond boss-context guns.
  • Pickup order per chapter.
  • Damage numbers, upgrade paths, and ammo drop tables.
  • Every pencil interaction (doors, eraser healing) in unedited retail play.
  • Weakness matrix per enemy type (DEVLOG only, pre-release).

Until those exist with timestamps, this weapons page stays a confirmed-so-far ledger, not a tier list. For economy tied to clips and upgrades, see golden clips and regular clips.

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