PAPERHEAD enemies and bosses: every name confirmed so far
PAPERHEAD enemies and bosses with verified names: BIG ZOMBIE, THE COMMAND3R, HANDY HELPER, The Manager, and Chapter 1 paper foes. Weaknesses not verified.
FAQ
How many bosses are confirmed in PAPERHEAD?
Do PAPERHEAD enemies have elemental weaknesses?
Where does BIG ZOMBIE appear?
Are THE COMMAND3R and HANDY HELPER in the main campaign?
Does this page list every enemy type?
Which PAPERHEAD enemies and bosses are verified?
This table is a name ledger, not a complete bestiary. Every row has a video or chapter-marker citation. If a chapter is unknown, we say so. Weakness is not verified for any entry—do not assume kick-only or explosive armor break until footage shows it.
Cross-check campaign order on the chapter list and Chapter 1 flow on The Descend walkthrough. Combat basics live in the beginner guide.
| Name | Type | Where seen | Evidence | Weakness |
|---|---|---|---|---|
| White paper humanoid | Regular enemy | Chapter 1 warehouse combat | LQBReOWnHWM@08:00 |
not verified |
| BIG ZOMBIE | Boss | Chapter 1 | LQBReOWnHWM@06:20 |
not verified |
| THE COMMAND3R | Boss | Chapter not verified | qaYUo8TSwt4@02:00 (player uses double-barrel shotgun in fight) |
not verified |
| HANDY HELPER | Boss | Chapter not verified | qaYUo8TSwt4@03:20 (wide-muzzle weapon visible) |
not verified |
| The Manager | Final boss (chapter marker) | Chapter 18 per YouTube markers | 8lCFpBuyIvU chapter The Manager (Final Boss) @3:29:00; fight frame @3:29:20 |
not verified |

Source: official Steam store screenshot (cardboard enemies in an industrial hall).
What does pre-release DEVLOG 3 say about weaknesses?
According to DEVLOG 3 (published 2025-07-31, pre-release; the final build may differ), Paperhead te4m reworked combat so specific enemies interact with specific tools—examples in the log include foes that only take meaningful damage from kicks and enemies that drop armor only under explosions. That explains why the Steam page sells kicks, barrels, and shotguns together, but we do not assign those rules to named enemies above without clear full-game proof.
For verified kick scoring language in Chapter 1, see the Chapter 1 walkthrough.
What do the confirmed boss fights look like?
BIG ZOMBIE appears with a standard boss health bar in Chapter 1 warehouse footage.

Frame from a full-game playthrough recording (LQBReOWnHWM@06:20).
THE COMMAND3R and HANDY HELPER come from a boss compilation video with on-screen watermarking.

Frame from a boss-fight compilation recording (RUSH PLAY / qaYUo8TSwt4@02:00).

Frame from a boss-fight compilation recording (RUSH PLAY / qaYUo8TSwt4@03:20).
We do not describe attack patterns, adds, or arena mechanics beyond what the health bar names show.
Spoiler: what do we know about the final boss?
YouTube markers on a full-game recording label Chapter 18: The Manager (Final Boss) starting around 3:29:00 (8lCFpBuyIvU). A fight frame exists at 8lCFpBuyIvU@3:29:20. Story outcome and any alternate endings are not verified—Steam achievement Peaceful solution is a riddle with unlock not confirmed.

Frame from a full-game playthrough recording (8lCFpBuyIvU@3:29:20).
What we have not verified yet
- Complete enemy roster across chapters 2–17
- Chapter numbers for THE COMMAND3R and HANDY HELPER
- On-screen weakness icons or damage-type tooltips
- Whether shop clips or Golden upgrades change enemy damage tables (clips guide covers economy only when verified)
When a name lacks videoId@timestamp proof, it will not appear here—even if Steam marketing art shows similar silhouettes.
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