PAPERHEAD chapter list: all 18 levels in order (2026)
Full PAPERHEAD chapter list: 18 numbered levels, Interlude Critical Error, Ending, and Credits—names and order from verified full-game footage, as of 2026-10-10.
FAQ
How many chapters does PAPERHEAD have?
Why do chapter names look misspelled?
How long is a full PAPERHEAD playthrough?
Where is the final boss?
Does this page spoil the ending?
What is the full PAPERHEAD chapter order?
PAPERHEAD’s campaign is 18 numbered chapters, then Interlude: Critical Error (it is not labeled Chapter 10), Ending, and Credits. Names and order below come from YouTube chapter metadata on a verified full-game recording (8lCFpBuyIvU, uploaded 2026-10-05, treated as full-game because of Golden Clips prompts, Tab map, and level clear fields). Confidence for order: high. Per-chapter environments and bosses are mostly not verified except where noted.
Use our Chapter 1 walkthrough for the first level, enemies and bosses for confirmed fight names, and how long to beat for runtime data points.

Frame from a full-game playthrough recording (8lCFpBuyIvU@0:05).
How do YouTube markers map to in-game titles?
Readable marker names differ from stylized title cards on screen:
| Marker name (this list) | Verified in-game title card |
|---|---|
| The Descend | CHAPTER 1: “TH3 D3SC3NT” — LQBReOWnHWM@07:30 |
| Project G.E.P.P.E.T.T.O. | CHAPTER 2: “PRØJ3CT G.3.P.P.3.T.T.Ø” — 8lCFpBuyIvU@15:41 |
All other chapters below use marker spelling only until we capture each title card in footage.

Frame from a full-game playthrough recording (8lCFpBuyIvU@15:41).
What does the chapter table include?
The Recording start column is the timestamp where that segment begins in 8lCFpBuyIvU—a reference point in one player’s video, not an official chapter duration or developer time target. Setting / boss is filled only when video evidence exists; otherwise we mark not yet verified.
| # | Chapter name (YouTube marker) | Recording start (8lCFpBuyIvU) |
Setting / boss (verification) |
|---|---|---|---|
| 1 | The Descend | 0:00 | Verified: WARE-A HOUSE, BIO-TECH RESEARCH FACILITY ENTRANCE NO.1; boss BIG ZOMBIE |
| 2 | Project G.E.P.P.E.T.T.O. | 15:41 | Golden Clips white crate prompt on transition; further layout not yet verified |
| 3 | Object 808 | 17:21 | not yet verified |
| 4 | Let’s Talk | 32:41 | not yet verified |
| 5 | Subjectz | 36:07 | not yet verified |
| 6 | The Shelter | 56:39 | not yet verified |
| 7 | Hunting Grounds | 1:00:51 | not yet verified |
| 8 | On the Way to…? | 1:19:31 | not yet verified |
| 9 | The Farm | 1:23:05 | not yet verified |
| — | Interlude: Critical Error | 1:48:10 | not yet verified (no Chapter 10 number) |
| 11 | Depth Dweller | 1:49:10 | not yet verified |
| 12 | Broken Paper Man | 2:11:58 | not yet verified |
| 13 | G.PRJ HQ | 2:20:37 | not yet verified |
| 14 | New Project | 2:43:18 | not yet verified |
| 15 | Vivisector | 2:46:25 | not yet verified |
| 16 | Rituals | 3:03:25 | not yet verified |
| 17 | Assault | 3:11:26 | not yet verified |
| 18 | The Manager (Final Boss) | 3:29:00 | Verified: final chapter marker names The Manager |
| — | Ending | 3:33:58 | Listed only—no story summary on this page |
| — | Credits | 3:38:31 | Listed only |
Spoiler: what does a Chapter 18 fight frame look like?

Frame from a full-game playthrough recording (8lCFpBuyIvU@3:29:20).
What shows on the level clear screen?
Verified Chapter 1 footage shows LEVEL CLEARED! with TIME, SCORE, SECRETS (example 0 / 2), LORE (example 0 / 10), and DIFFICULTY (example NORMAL) on the same screen as the stylized chapter title (LQBReOWnHWM@07:30). Those numbers are from specific recordings, not official par scores. Steam achievements confirm PERFECT ranks exist, but we have not verified the on-screen PERFECT trigger in footage yet—see all achievements.

Source: official Steam store screenshot (lore relationship map).
What we have not verified yet
We do not have per-chapter environment lists, secret counts beyond Chapter 1’s 2 secrets / 10 lore example, or a complete boss roster tied to each chapter. EP.0 guides and pre-release demos are not used here. When a chapter gets its own walkthrough, this table will gain sourced setting notes—not guesses.
For day-one controls and clear-screen basics, start with the beginner guide.
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