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PAPERHEAD Levels — chapters, walkthrough & bosses (2026)

PAPERHEAD Chapter 1 walkthrough: The Descend (TH3 D3SC3NT)

PAPERHEAD Chapter 1 walkthrough for The Descend: warehouse kicks, Tab map, BIG ZOMBIE, and level clear stats from verified footage—no secret locations.

10/10/2026 Last updated: 10/10/2026 4 min read
Facts checked: Oct 10, 2026 Steam AppID: 2680280 Primary source: Steam store API

FAQ

What is the Chapter 1 title card text?
Verified footage shows CHAPTER 1: "TH3 D3SC3NT" on the level clear screen (`LQBReOWnHWM@07:30`). YouTube chapter markers call the segment The Descend.
Who is the Chapter 1 boss?
Footage shows a boss health bar labeled BIG ZOMBIE (`LQBReOWnHWM@06:20`). We have not verified phases, weaknesses, or optimal weapons—only the name and presence.
How many secrets and lore pieces are in Chapter 1?
The level clear screen in verified footage displays SECRETS 0/2 and LORE 0/10, meaning two secrets and ten lore entries exist for that chapter in that build. We have not verified where they are.
Is kicking important in Chapter 1?
Yes in verified footage: early combat shows kick prompts, a DRAFT-style meter, and callouts such as FRESHNESS ×1.0 and WALL KICK KILL (`LQBReOWnHWM@06:00`). The Steam page also highlights boots and kicking barrels.
Where does Chapter 1 sit in the full game?
It is the first numbered chapter in the verified 18-chapter list, before Project G.E.P.P.E.T.T.O. See the full order on our chapter list page.

What happens in PAPERHEAD Chapter 1?

Chapter 1 The Descend (title card “TH3 D3SC3NT”) is the opening numbered level in verified full-game structure. Footage shows a WARE-A HOUSE warehouse fight, a PRESS [TAB] TO OPEN THE MAP tutorial, white paper humanoid enemies, a BIG ZOMBIE boss encounter, signage for BIO-TECH RESEARCH FACILITY ENTRANCE NO.1, optional READ NOTE (E) prompts, and a LEVEL CLEARED! summary. This page follows that order only—no unverified routing or collectible locations.

See the full chapter list for campaign order and enemies and bosses for other confirmed names.

Press Tab to open the map prompt in Chapter 1 warehouse walkthrough

Frame from a full-game playthrough recording (LQBReOWnHWM@05:00).

How does combat and movement flow?

Early Chapter 1 combat in verified footage is kick-forward: the HUD shows a DRAFT-style score bar plus labels like FRESHNESS ×1.0, KICK, and WALL KICK KILL (LQBReOWnHWM@06:00). White paper humanoid enemies appear in the same chapter (LQBReOWnHWM@08:00). According to DEVLOG 3 (published 2025-07-31, pre-release; the final build may differ), the team planned enemy–weapon weakness links (some foes favor kicks, others drop armor from explosions)—we have not mapped which enemy uses which rule in Chapter 1 footage.

PAPERHEAD walkthrough warehouse kick combat with DRAFT style meter on HUD

Frame from a full-game playthrough recording (LQBReOWnHWM@06:00).

Tab opens the map (LQBReOWnHWM@05:00). E is used to continue, interact, and read notes— including a READ NOTE (E) prompt later in the chapter (LQBReOWnHWM@09:30). That matches DEVLOG 1’s pre-release minimap plan (published 2025-05-22; the final build may differ), which described marking doors, switches, notes, and secrets.

Where does the boss fight and exit appear?

A boss bar labeled BIG ZOMBIE appears in verified Chapter 1 footage (LQBReOWnHWM@06:20). We do not describe attack patterns or weak points—those are not documented in our verified sources.

After the warehouse stretch, footage shows the BIO-TECH RESEARCH FACILITY ENTRANCE NO.1 sign (LQBReOWnHWM@06:30). The chapter ends with LEVEL CLEARED! on the stylized TH3 D3SC3NT title card.

PAPERHEAD Chapter 1 boss fight health bar labeled BIG ZOMBIE in warehouse

Frame from a full-game playthrough recording (LQBReOWnHWM@06:20).

BIO-TECH RESEARCH FACILITY ENTRANCE NO.1 sign in Chapter 1 walkthrough

Frame from a full-game playthrough recording (LQBReOWnHWM@06:30).

What is on the wall graffiti?

Footage shows a smiley face drawn on a white wall in Chapter 1 (LQBReOWnHWM@08:40). We describe the visual only. Steam lists a riddle achievement Smiling friend with description “…?” (67.0% global unlock as of 2026-10-10)—how to unlock is not confirmed on Steam, and we do not claim this graffiti is the solution.

PAPERHEAD Chapter 1 secret wall graffiti smiley face on white surface

Frame from a full-game playthrough recording (LQBReOWnHWM@08:40).

How should you read the Chapter 1 scoring screen?

The clear screen is per-run feedback, not a single official answer key. Verified examples from one player’s recordings:

Field Example A (LQBReOWnHWM@07:30) Example B (same source, alternate run)
TIME 07:30 11:47
SCORE 20000 12638
SECRETS 0 / 2 (same counter format)
LORE 0 / 10 (same counter format)
DIFFICULTY NORMAL NORMAL

Treat 0/2 and 0/10 as proof that Chapter 1 tracks two secrets and ten lore entries in that build—not as proof you must finish with zero found. Steam achievements reference PERFECT ranks and max scores, but PERFECT on-screen rules are not verified in our footage yet (achievements list).

Chapter 1 LEVEL CLEARED stats for time score secrets lore on NORMAL

Frame from a full-game playthrough recording (LQBReOWnHWM@07:30).

What we have not verified yet

  • BIG ZOMBIE strategy, phases, or weakness tags
  • Locations for both secrets and all ten lore pieces in Chapter 1
  • Whether optional notes change scoring or achievements
  • Full weapon pickup order beyond kicks in this chapter

For campaign pacing, compare your clear time to community recordings on how long to beat. For controls outside Chapter 1, use the beginner guide.

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